Tuesday, May 3, 2011

Will You Be the Master of the Seas?





As I've mentioned previously, I am a huge fan of Disney's Pirates of the Caribbean franchise. For the new movie, On Stranger Tides, JAKKS Pacific was awarded the Master Toy License. Included in this license was the rights to produce games based upon the movies. Of interest to gamers would be the Pirates of the Caribbean: Master of the Seas Strategy Game. I recently had the privilege to interview Ken Malouf, Senior Director of Marketing for Games & Puzzles at JAKKS about this new game which is due in stores any day now.

TRG: Could you tell our readers a bit about Masters of the Seas? Is this more of complex strategy board game, or something families could play together?

KM: It really is both. Families will love the interactive battles and the originality of the game. Some of the most unique and fun elements of the game include:
  • You create the game board by putting the islands anywhere on the table – it’s a different adventure every time you play!
  • 360 degree movement on the game table as you sail from island to island using navigational calipers to count out the spaces that you move
  • The uniqueness of every player’s experience since each person takes on the role of a different captain from Pirates of the Caribbean with a different ship and a different set of treasures they need to collect to win the game
  • Collecting different treasures as you move from island to island – not only the ones you need but the ones your opponents need thus setting up the need for a head-to-head battle - the only way you can get that prize from your opponent
For more strategic gamers, there is also a much more complex level of strategy that can come in to play for those who choose to master the game. More advanced players will learn and master the art of building and managing their Pirate resources – such as building the right crew of officers, sailors and gunners to accomplish their goals, strategically using their captain cards at the right points during the game, knowing when and when not to challenge an opponent to battle, all while ensuring that their stockpile of doubloons gives them the money they need to support their efforts.

TRG: A strategy board game is something of a new concept for JAKKS Pacific. What was the impetus to go in this direction?

Strategy games are a key segment within the overall games category and, when done well, can result in a longer-term game item with passionate fans that establish them as true classics in the genre. This is what we are hoping to accomplish with a game like Master of the Seas. When we acquired the license for Pirates of the Caribbean games, we knew that having a strategy game was a must. This evergreen brand is a great fit for the strategy game segment and is one that deserves a classic strategy game that brings to life the epic battles of Pirates in the high seas.

TRG: Granted, ship to ship combat is an integral part of the Pirates franchise. Was there any internal debate whether to launch a ship-based game versus a more character-based boardgame?

Not really because this game actually delivers both aspects. In this game, the most celebrated captain’s from the 4 Pirates of the Caribbean movies (i.e. Jack Sparrow, Davy Jones, Barbossa and Blackbeard) are in head-to-head battle with their ships as the main carrier for the battle (i.e. Black Pearl, Flying Dutchman, HMS Providence and Queen Anne’s Revenge). So, you get both!

TRG: Will Masters of the Seas be marketed to the hobby channel, or is this strictly a mass-market release?

It will be sold to both channels with the hopes that families, strategy gamers, Pirate fans, and many others will discover and enjoy this great game wherever they may shop for games.

TRG: In the hobby channel, expansion sets are a big part of many boardgames. Should sales warrant, are there any plans for expansions that could add to the Masters of the Seas experience, such as introducing new ships and captains from the films?

Yes, as the game grows in popularity, we could easily expand the experience with new captains, ships and islands from the new movies. We can also expand game content with new prize cards, captain cards, map cards, etc. that can deliver totally new experiences for fans of the game.

TRG: Could we expect more games in this vein from JAKKS Pacific from the Pirates franchise?

Definitely expect more games from JAKKS Pacific in the strategy category across a wider range of brands as well as across a broader range of game segments. Master of the Seas will be our primary focus for Pirates in the strategy games category but as the brand grows, we would love the opportunity to extend the Pirates experience as appropriate. When we develop games for a license such as Pirates, we talk a lot about the core essence of that brand and the kind of games that fans of the property would want to experience from that brand. Then, we focus on a developing just the right number and type of innovative games that will bring to life that property. That’s what you can expect from JAKKS – truly innovative games that celebrate and bring to life some of the most classic and evergreen brands.

Sounds fantastic! Thanks, Ken, for taking the time out and talking to us! I'm really looking forward of getting this game to the table.

Sunday, May 1, 2011

Summoner Wars First Hand



A couple entries back I wrote a bit about Summoner Wars from Plaid Had Games, musing that this might be the card game to hook this die-hard miniatures gamer.

My plan was to wait until the upcoming Master Set came out in June, but I couldn't wait. I ordered a Pheonix Elves/Tundra Orcs Starter Set a few weeks back. When it arrived, I excitedly opened it up a re-read the rules. I had read them previous thanks to the PDF provided on the Plaid Hat website. I'm still impressed by the simplicity of the rules. They're smooth.

At the time my wife was out of the country visit friends in New Zealand, so I wasn't able to rope her into playing. And my duties around the farm, not to mention watching after my wonderfully rambunctious 6 year old daughter and taking classes online kept me from getting together with my gaming buddy, Dan, for a game.

Well, my wife came home and last Thursday night I was able to meet up with Dan and introduce him to Summoner Wars, getting my first game in in the process.

We had a blast. Despite neither of us having played before (and me being very inexperienced in the world of card-based games. Dan is the patriarch of a die-hard Poke-family) the game went very smoothly. I only had to refer back to the rulebook a couple of times during the game. I played the Phoenix Elves and Dan fielded the Tundra Orcs. I was amazed how quickly the tide changed over the course of the game. Dan had me on the ropes, and on my turn I would be hemming in his commons and be chasing down his Summoner. Dan squeezed out a narrow victory in the end.

I'm looking forward to more games (including a rematch with Dan), and expanding into other factions. I'm still very excited about the Master Set, and looking forward to picking one up at Origins next month in Columbus, OH. Summoner Wars is a fantastic game, and I highly recommend it.

In fact, earlier today I was listening to The Dice Tower podcast with Tom Vasel and Summoner Wars came in at #2 on his Top Ten Card Games of All Time list. Check it out for yourself at Plaid Hat Games.

Tuesday, April 19, 2011

Am I a Bad Gamer?


Let's just get this out of the way right now.

I don't play Settlers of Catan. I've never played Settlers of Catan. I have absolutely zero desire to ever play Settlers of Catan.

Does that make me a bad gamer?

Settlers (and it's various offspring) is supposed to be a standard in any "true" gamers library. But, it's not in mine. And, it's apparently beloved outside of the hardcore gamer community. I've got friends who have never heard of Fantasy Flight Games, Days of Wonder or Z-Man Games and they love Settlers. The only time Settlers of Catan looked the least bit appealing to me is a few years back when Mayfair released that super-deluxe 3D version. Then I saw the $300 price tag and that appeal went away.

I guess my game tastes, especially when it comes to boardgames, is firmly entrenched in what has been dubbed "Ameri-trash" games. The theme of most Euro-games just doesn't grab me.

Does that make me a bad gamer?

I don't think so. I hope not. I love games. I really do. Obviously, or I wouldn't have this blog, or go to Origins and Gen Con every year. I wouldn't have owned a game store if I didn't love games. But, I know what I like and the type and style of game with which I am most comfortable.

Is that to say I'd refuse to play Settlers of Catan. Absolutely not! I'd certainly give it a go. Heck, I'm willing to play just about anything...once.

Wednesday, April 13, 2011

37th Annual Origins Award Nominees Announced



The Academy of Adventure Gaming Arts and Design is proud to announce the nominees for the 37th Annual Origins Awards.

The Origins Awards are presented annually by the Academy of Adventure Gaming Arts and Design to recognize outstanding achievement in design and production of games and game related products.

The nominees were voted on by hobby game retailers at the GAMA Trade Show in March 2011 from a short list in each category determined by a jury of hobby game professionals and knowledgeable enthusiasts. The winner of each category will be determined by the votes of attendees at the Origins Game Fair in Columbus OH, June 22nd-26th. The winners will be announced and the coveted Calliope statues presented at the Origins Awards Ceremony on the evening of Saturday June 25th. Submitted games that were not nominated will be available to play in the Open Gaming Area at the Origins Game Fair.

The Academy would like to extend its heartfelt thanks to the jury members, GAMA staff, and everyone who submitted a product to the 37th annual Origins Awards.

Best Roleplaying Game

DC Adventures - Green Ronin Publishing
Designer: Steve Kenson

Dragon Age, Set 1 - Green Ronin Publishing
Designer: Chris Pramas

The Dresden Files RPG - Evil Hat Productions
Designers: Leonard Balsera, Jim Butcher, Genevieve Cogman, Robert Donoghue, Fred Hicks, Kenneth Hite, Ryan Macklin, Chad Underkoffler, Clark Valentine

Fiasco - Bully Pulpit Games
Designer: Jason Morningstar

Gamma World RPG - Wizards of the Coast
Designers: Rich Baker, Bruce Cordell


Best Roleplaying Supplement

A Song of Ice and Fire Campaign Guide (A Song of Ice and Fire RPG) - Green Ronin Publishing
Designers: David Chart, Joshua Frost, Brian Kirby, Jon Leitheusser, Anthony Pryor, Robert J. Schwalb, Owen K.C. Stephens

The Dresden Files: Our World (The Dresden Files RPG) - Evil Hat Productions
Designers: Leonard Balsera, Jim Butcher, Genevieve Cogman, Robert Donoghue, Fred Hicks, Kenneth Hite, Ryan Macklin, Chad Underkoffler, Clark Valentine

Advanced Player's Guide (Pathfinder RPG) - Paizo Publishing
Designers: Judy Bauer, Jason Bulmahn, Christopher Carey, James Jacobs, Steve Kenson, Hal Maclean, Rob McCreary, Erik Mona, Jason Nelson, Stephen Radney-MacFarland, Sean K. Reynolds, F. Wesley Schneider, Owen K.C. Stephens, Lisa Stevens, James L. Sutter, Russ Taylor, Vic Wertz

Sixth World Almanac (Shadowrun RPG)- Catalyst Game Labs
Designers: Jason Hardy, John Heifers, John Dunn

Sunward: The Inner System (Eclipse Phase RPG) - Posthuman Studios
Designers: Rob Boyle, Brian Cross, Adam Jury


Best Board Game

Castle Ravenloft - Wizards of the Coast
Designer: Bil Slaviciek, Mike Mearls

Defenders of the Realm - Eagle Games
Designer: Richard Launius

Fresco - Queen Games
Designer: Wolfgang Panning, Marco Ruskowski, Marcel Süßelbeck

Lords of Vegas - Mayfair Games
Designer: James Ernest, Mike Selinker

Nuns on the Run - Mayfair Games
Designer: Fréderic Moyersoen


Best Traditional Card Game

Ascension: Chronicle of the Godslayer - Gary Games
Designer: Justin Gary

Back to the Future: The Card Game - Looney Labs, Inc.
Designer: Andrew Looney

Hecho - Glowfly Games
Designers: Brian Knudsen, Brent Knudsen

Hex Hex XL - Smirk & Dagger Games
Designers: Curt Covert, Justin Brunetto

Railways of the World: The Card Game - Eagle Games
Designer: James Eastham, Steve Ellis


Best Family, Party or Children's Game

Ligretto Dice - Playroom Entertainment
Designers: Inka Brand, Markus Brand

Telestrations - USAopoly, Inc.
Designer: USAopoly

Wits and Wagers Family Edition - North Star Games
Designer: Dominic Crapuchettes

Word on the Street Junior - Out of the Box Publishing
Designer: Jack Degnan

Zombie Dice - Steve Jackson Games
Designer: Steve Jackson


Best Gaming Accessory

Color Primer: Dragon Red - The Army Painter
Designer: Bo Penstoft, Jonas Faering

Adventurers Tiles - Battle Bunker Games
Designer: Tony Ironmonger, Daniel Hinkle

Battlefield XP Swamp Tufts - The Army Painter
Designer: Bo Penstoft, Jonas Faering

Cthulhu Dice Bag - Steve Jackson Games
Designer: Alex Fernandez

BattleTech Hex Pack: Lakes & Rivers - Catalyst Game Labs
Designer: Randall N. Bills


Best Miniatures Rules

Adventures in the Lost Lands - Two Hour Wargames
Designer: Ed Teixeira

BattleTech Technical Readout: 3085 - Catalyst Game Labs
Designer: Joel Bancroft-Conners

DC HeroClix Blackest Knight Starter Game - WizKids/NECA
Designers: Eric Engelhard, Jake Theis, Norman Barth, Drew Nolosco

Hordes: Primal MK2 - Privateer Press
Designer: Matt Wilson

MERCS Games Rule - MERCS Miniatures, LLC
Designer: Brian Shotton


Best Historical Board Game

Warlords of Europe - GameBuilders
Designers: Ken Griffin, Kyle Battle, Russ Rupe

Conflict of Heroes: Price of Honour Poland 1939 - Academy Games
Designer: Uwe Eickect

Catan Histories - Settlers of America: Trails to Rails - Mayfair Games
Designer: Klaus Teuber

Panzer General: Allied Assault - Petroglyph Games, Inc.
Designers: Chuck Kroegel, George Chastain


Best Game-Related Publication

No Quarter Magazine - Privateer Press
Editors: Matt Wilson, Aeryn Redel, Privateer Press

Hamlet's Hit Points - Gameplaywright
Author: Robin Laws

Family Games: The 100 Best - Green Ronin Publishing
Editor: James Lowder

Shadowrun: Spells and Chrome - Catalyst Game Labs
Editor: John Helfers

World at War: Revelation - Lock ‘n Load Publishing
Author: Mark H. Walker

Wednesday, March 30, 2011

A Card Game for Me? Summoner Wars

I strive to be, like the guys at the Game On with Cody & John podcast say, a well-rounded gamer.

My first love when it comes to gaming is miniature war gaming. I also enjoy a variety of boardgames like Battlelore, Memoir '44 and Tannhauser.

However, I've never been much of a card game player...outside of Skip-Bo, that is (which gets played almost every day in our house).

There's been a wealth of collectible card games released over the years since Magic the Gathering essentially created the genre about 15 years ago. There's been a few that have tempted me like Upper Deck's Vs system or their Quickstrike Pirates of the Caribbean CCG simply due to the themes. Despite owning starter sets for both, I've never actually played a game of either. And, quite frankly, I'm just not enamored with the collectible aspect of CCGs in general. My gaming funds are limited and precious, and I don't want to be throwing money after cards I may already have and whatnot.

But, in the past few years we've seen a variety of card games that have eschewed the collectible format. Fantasy Flight Games changed their Game of Thrones CCG from collectible to what they termed "Living Card Games" wherein they release expansion packs each month. You know exactly what you're buying, but how you incorporate the newest releases into your deck is where the strategy lies.

I recently just learned of the game Summoner Wars by Plaid Hat Games from a mention on the Game On with Cody & John podcast. As I started looking at it, I started becoming very intrigued. Might this be the card game for me? And, the bigger question, can I get my wife to play it with me?

Plaid Hat has released a couple of two-player starter sets and some expansions (with much more to come). The game looks really interesting, and I definitely want to check it out. However, I see that in June 2011 they'll be releasing a Summoner Wars Master Set. This bad boy comes with:

  • 6 Complete Faction Decks
  • 1 Premium Board
  • 1 Revised Rulebook
  • 5 Six-Sided Dice
  • 20 Wound Markers
  • 1 Plastic Tray (with space for more Faction Decks)

All this for an MSRP of $49.95? Awesome. This is what I plan to pick up as my first exposure to Summoner Wars, and I can't wait. Plaid Hat is going to be at Origins and they expect to have the Master Set there, so I'm looking forward to picking it up then.

In the meantime, gentle readers, I see that Plaid Hat Games is based out of Fremont, Ohio just about an hour and half north of where I am in Delaware, OH. I'm hoping that sometime between now and Origins I can make the trek north and visit Plaid Hat HQ and interview designer and lead Plaid Hatter, Colby Dauch. So, stay tuned!

Tuesday, January 18, 2011

Wizkids to Launch Lord of the Rings Clix Game and More


WIZKIDS TAKES OVER MIDDLE EARTH

WITH NEW "THE LORD OF THE RINGS" GAME RELEASES

(January 18, 2011-Hillside NJ) - Wizkids announced today the addition of "The Lord of the Rings" property to their 2011 HeroClix release schedule through a licensing agreement with Warner Bros. Consumer Products. The first products of the new "The Lord of the Rings" line will be a HeroClix miniatures game followed by a HeroClix strategic board game, both of which will release in the back half of 2011.

"The Lord of the Rings" HeroClix miniatures game will be sold in two different packages: a campaign style box set and the traditional booster format. The all-in-one campaign style box set will include everything a player needs, including NEW epic level rules and maps. The booster format includes the figures, similar to other previous HeroClix releases. With whichever format chosen, all of the twenty or more figures will be compatible with other HeroClix miniatures games.

The second release is a unique semi cooperative HeroClix board game, following in the similar format of our other HeroClix board game products. HeroClix figures, a gameboard and several decks of cards provide all the components needed to play this unique take on "The Lord of the Rings" story. The fun twist in the game is that players get to play as the Nazgul working with and against other Nazgul trying to capture the One Ring before it reaches Mount Doom.

Find us on the web at www.WizKidsGames.com/lotr or friend us on Facebook at Facebook.com/Wizkids to see the latest developments from WizKids as they happen!

Wednesday, December 15, 2010

Star Wars Returns to the Tabletop?



The rumors are rampant that a new gaming company has picked up the game rights to the Star Wars Saga.

Not much is known right now outside of some recent comments on the blog of Mongoose Publishing (aka Planet Mongoose).

Apparently, Mongoose had been pursuing the coveted Star Wars license but found out that LucasFilm LTD had already awarded it to another company.

Mongoose's head honcho, Matthew Sprange, wrote:

The interesting thing is why our negotiations ended - another company beat us to it. We are not going to reveal who this is (you have heard of them), as that is their fanfare to blow. However, I am sure many will find it intriguing that the licence covers card games, RPGs, and... miniatures. Now, the company concerned is not known for its miniatures lines, which will probably put paid to my dream of 28mm multipart/multipose Stormtroopers.


Of course, that was enough to ignite internet speculation. Leading the rumor mill is Fantasy Flight Games. A dark horse contender I heard mentioned was Osprey. Either could be interesting.

I enjoyed Wizards of the Coast's Star Wars Miniatures Game, particularily in it's first couple years and was sad to see it go from the market place. I can't help but wonder who the new keeper of the Saga is and what sort of products we'll be seeing from them.

I would imagine we'll find out in early 2011 sometime. Perhaps around the time of the GAMA Trade Show in March? Time shall tell.